It was reported earlier this month that the Chinese Government imposed new regulations banning minors under 18 from engaging in online games based on Player Killing (PK). I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
Doing research on other issues, I stumbled across two interesting state criminal statutes. Permit these a broad interpretation and then apply them to Julian's Bone Crusher theft (described here, discussed by Dan and I here) -- would the statutes criminalize the theft of a virtual item with the intent to realize a real-world profit? Anything new here? For MMO watchers, not really. But for the rest of the world - maybe. I picked this up on from Keith on the UK Guardian’s gamesblog - which is edging towards a mainstream audience. I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
If you're interested in Pac-Man, you might have heard of K.C.Munchkin. Then again, maybe you haven't. K.C. Munchkin had a brief existence, perhaps due to the fact that he infringed the copyright in the much more famous Pac-Man, according to the 1982 decision of the Court of Appeals for the Seventh Circuit, Atari v. North American Philips Consumer Elecs., 672 F.2d 607. I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us. It was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations.
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better).
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better).
Instead, I am coming to believe that game designers and developers, on the whole (some of the august exceptions being right here on TN), are simply not able to see beyond their own way of thinking about MMOGs. I am not chalking it up simply to arrogance (although there is some of that too, especially from some bright lights who clearly have enough going on upstairs to know better).
Quite simply - players will be who they are in real life. You can pretend to be somebody that you're not for a while, maybe a few hours, maybe even a few days, but eventually your true personality will shine through... I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us.
Quite simply - players will be who they are in real life. You can pretend to be somebody that you're not for a while, maybe a few hours, maybe even a few days, but eventually your true personality will shine through... I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us.
Quite simply - players will be who they are in real life. You can pretend to be somebody that you're not for a while, maybe a few hours, maybe even a few days, but eventually your true personality will shine through... I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us.
Quite simply - players will be who they are in real life. You can pretend to be somebody that you're not for a while, maybe a few hours, maybe even a few days, but eventually your true personality will shine through... I suspect that the difference here comes down to one's view of embodiment, the avatar-as-self, and the distinction between game worlds and social worlds. They looked friendly enough--at least, no one had fruit ready to throw at us.
